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A community of people brought together by a love for eSports and Tournaments. We strive to create tournaments that are both accesible and challenging for both elite pilots and new players.

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You can view old brackets here.

Contact

You can Email us at "evechampionshipseries@gmail.com" Or Contact "DTM135" in-game for inquiries.

Monster's Reborn 1v1 Rules

-This is a single-stage, single elimination tournament with any amount of players allowed to enter. All tournament matches minus finales are BO1, Finals are BO3.
-To sign up for the 1v1 tournament a participant must send 100 million isk to an in-game character EVE-CS and sign up for the tournament
- It takes place in JITA IV-IV

General rules

-As a player, you may only use one character in the tournament.
-Participant may use different ships and fitting between the matches as long as it meets the ships and fitting restrictions.
-Participant may NOT use any boosters or implants as well as be under the effect of command bursts of any kind.
-EVE-CS uses two different ways to check player's pods to insure that a pod does not have any implants.
1. Please use Gat's Pod Checker
2. You're required to submit a screenshot of a clear pod. before the match you will warp to a moderator who will be in a random ship. You will be required to have you over-view transparency set to 100%. You will have to align your camera with a random chosen celestial. Then take the screenshot and submit it.

match Rules

-The arena radius is 100km. Leaving the arena incurs an instant loss.
-Participants may warp in to the arena at a desirable range between 0km and 95km. Participants warp in from the opposite sides.
-After the participant landed on the arena it is forbidden to move the ship until the match starts.
-Participant may lock his opponents and activate modules as long as it doesn't affect his opponents in any way before the match starts.
-Participant may not lock anything besides his opponents and drones on the arena.
-Warping inside or outside the arena during the match is forbidden.
-Deploying deployable structures is forbidden.
-Match time limit is 7 minutes for all the matches except for semi-finals and final which have unlimited match time.

Win Conditions

-In order to win the match a participant must destroy his opponents's ship before the match time expires.
-In case both participants are alive at the moment the match time expires, the participant with the closest ship to the center of the arena wins the match.
-In semi-finals and final, if a match lasts long enough, the referees may decide the match outcome.

Ships and fitting restrictions

-Only tech 1 cruisers of the original 4 races (Amarr, Caldari, Gallente, Minmatar) are allowed.
-Only tech 1 and tech 2 modules and rigs are allowed.
-Only tech 1 and tech 2 drones of a combat class are allowed.
-Only tech 1, tech 2 and faction navy ammo is allowed. Pirate ammo is forbidden.
-Maximum two armor repairing or shield boosting modules may be fitted in total with at least one being ancillary (dual large ASB and smaller sizes are allowed).
-Dual XLASB fits Is specifically NOT allowed.
-Reactive Armor Hardener is NOT allowed.
-100MN and 500MN propulsion modules are NOT allowed.
-Electronic Counter Measures of any kind including bursts are NOT allowed.
-Sensor Dampeners are NOT allowed.
-Weapon disruptors of any kind are NOT allowed.
-Guidance disruptors of any kind are NOT allowed.
-Cloaking Devices are NOT allowed.
-Only One of the following may be fit flux coil, recharger, cap relay, cap injector, or cap battery

EVE-CS 2v2 Rules

-This is a single-stage, single elimination tournament with any amount of players allowed to enter. All tournament matches are BO1.
-To sign up for the 2v2 tournament a participant must send 500 million isk to an in-game character EVE-CS and sign up for the tournament
- It takes place in a wormhole (information will be given out ahead of time for contenders)

General rules

-As a player, you may only use one character in the tournament.
-Participant may use different ships and fitting between the matches as long as it meets the ships and fitting restrictions.
-Participant may NOT use any boosters or implants as well as be under the effect of command bursts of any kind.
-EVE-CS uses two different ways to check player's pods to insure that a pod does not have any implants.
1. Please use Gat's Pod Checker
2. You're required to submit a screenshot of a clear pod. before the match you will warp to a moderator who will be in a random ship. You will be required to have you over-view transparency set to 100%. You will have to align your camera with a random chosen celestial. Then take the screenshot and submit it.

match Rules

-The arena radius is 100km. Leaving the arena incurs an instant loss.
-Participants may warp in to the arena at a desirable range between 0km and 95km. Participants warp in from the opposite sides.
-After the participant landed on the arena it is forbidden to move the ship until the match starts.
-Participant may lock his opponents and activate modules as long as it doesn't affect his opponents in any way before the match starts.
-Participant may lock his team-mate and activate modules as long as it doesn't affect his team-mate in any way before the match starts.
-Warping inside or outside the arena during the match is forbidden.
-Deploying deployable structures is forbidden.
-Match time limit is 7 minutes for all the matches except for semi-finals and final which have unlimited match time.

Win Conditions

-The team that has fewer ships the moment the timer expires loses
-In case both teams have even number of ships, the team with furthest ship from the center loses
-In semi-finals and final, if a match lasts long enough, the referees may decide the match outcome.

Ships and fitting restrictions

-Only a single tech 1 battlecruisers of the original 4 races (Amarr, Caldari, Gallente, Minmatar) are allowed.
-Only a single assault frigate of the original 4 races (Amarr, Caldari, Gallente, Minmatar) are allowed.
-Only tech 1 and tech 2 modules are allowed.
-Only tech 1 Rigs are allowed.
-Only tech 1 and tech 2 drones of a combat class are allowed.
-Only tech 1, tech 2 and faction navy ammo is allowed. Pirate ammo is forbidden.
-Maximum two armor repairing or shield boosting modules may be fitted in total with at least one being ancillary (dual large ASB and smaller sizes are allowed).
-Dual XLASB fits Is specifically NOT allowed.
-100MN and 500MN propulsion modules are NOT allowed.
-Electronic Counter Measures of any kind including bursts are NOT allowed.
-Sensor Dampeners are NOT allowed.
-Weapon disruptors of any kind are NOT allowed.
-Guidance disruptors of any kind are NOT allowed.
-Cloaking Devices are NOT allowed.
-Only One of the following may be fit flux coil, recharger, cap relay, cap injector, or cap battery
-No remote reps may be fit
-No cap Transfers may be fit

EVE-CS 3v3 Rules

-This is a single-stage, single elimination tournament with any amount of players allowed to enter. All matches up to Semi's are Bo1 With Semis/Finals being Bo3
-To sign up for the 3v3 tournament a participant must send 750 million isk to an in-game character EVE-CS and sign up for the tournament
- It takes place in a wormhole (information will be given out ahead of time for contenders)

General rules

-As a player, you may only use one character in the tournament.
-Participant may use different ships and fitting between the matches as long as it meets the ships and fitting restrictions.
-Participant may NOT use any boosters or implants as well as be under the effect of command bursts of any kind.
-EVE-CS uses two different ways to check player's pods to insure that a pod does not have any implants.
1. Please use Gat's Pod Checker
2. You're required to submit a screenshot of a clear pod. before the match you will warp to a moderator who will be in a random ship. You will be required to have you over-view transparency set to 100%. You will have to align your camera with a random chosen celestial. Then take the screenshot and submit it.

match Rules

-The arena radius is 100km. Leaving the arena incurs an instant loss.
-Participants may warp in to the arena at a desirable range between 0km and 95km. Participants warp in from the opposite sides.
-After the participant landed on the arena it is forbidden to move the ship until the match starts.
-Participant may lock his opponents and activate modules as long as it doesn't affect his opponents in any way before the match starts.
-Participant may lock his team-mate and activate modules as long as it doesn't affect his team-mate in any way before the match starts.
-Warping inside or outside the arena during the match is forbidden.
-Deploying deployable structures is forbidden.
-Match time limit is 7 minutes for all the matches except for semi-finals and final which have unlimited match time.

Win Conditions

-The team that has fewer ships the moment the timer expires loses
-In case both teams have even number of ships, the team with furthest ship from the center loses
-In semi-finals and final, if a match lasts long enough, the referees may decide the match outcome.

Ships and fitting restrictions

-Only a single tech 1 cruiser of the original 4 races (Amarr, Caldari, Gallente, Minmatar) are allowed.
-Only a single assault frigate of the original 4 races (Amarr, Caldari, Gallente, Minmatar) are allowed.
-Only a single Tech 3 Destroyer of the original 4 races (Amarr, Caldari, Gallente, Minmatar) are allowed.
-Only tech 1 and tech 2 modules are allowed.
-Only tech 1 Rigs are allowed.
-Only tech 1 and tech 2 drones of a combat class are allowed.
-Only tech 1, tech 2 and faction navy ammo is allowed. Pirate ammo is forbidden.
-Maximum two armor repairing or shield boosting modules may be fitted in total with at least one being ancillary (dual large ASB and smaller sizes are allowed).
-Dual XLASB fits Is specifically NOT allowed.
-100MN and 500MN propulsion modules are NOT allowed.
-Electronic Counter Measures of any kind including bursts are NOT allowed.
-Sensor Dampeners are NOT allowed.
-Weapon disruptors of any kind are NOT allowed.
-Guidance disruptors of any kind are NOT allowed.
-Cloaking Devices are NOT allowed.
-Only One of the following may be fit flux coil, recharger, cap relay, cap injector, or cap battery
-No remote reps may be fit
-No cap Transfers may be fit

EVE-CS Battlegrounds Rules

-This is Battle Royal "free for all" Tournament. With three groups of twelve.
-To sign up for the battle Royal a participant must send 100 million isk to an in-game character EVE-CS and sign up for the tournament
- It takes place in A Wormhole, More details to be given closer to match time

General rules

-As a player, you may only use one character in the tournament.
-Participant may NOT use any boosters or implants as well as be under the effect of command bursts of any kind.
-EVE-CS uses two different ways to check player's pods to insure that a pod does not have any implants.
1. Please use Gat's Pod Checker
2. You're required to submit a screenshot of a clear pod. before the match you will warp to a moderator who will be in a random ship. You will be required to have you over-view transparency set to 100%. You will have to align your camera with a random chosen celestial. Then take the screenshot and submit it.

Fitting Restrictions

-Any T1 cruiser of the original four races (Amarr, Caldari, Gallente, Minmatar) fitted in the following manner.
-A 50mn Microwarpdrive (meta or T2)
-T1 rigs of your choosing
-Mobile depot(s) in cargo

Match Rules

-Once the call is given you will warp in to the arena at 0. You will be scanned by a judge to confirm your fitting complies with the fitting restrictions.
-The arena is initially 100km from the centre can, and will shrink to 50km after the first 10 minutes have passed, and then again to 10km after 15 minutes. If you leave the arena you will start taking damage until you get back. Warping within the arena is allowed.
-Once the match has started you are free to move around the arena, picking up modules from the many cargo containers scattered around
-It is strictly forbidden to shoot other players´ Mobile depots!
-Warping out of the arena counts as a forfeit.
-Drop your depot(s), fit your ship up in whatever manner you find feasible and leave none alive!
-The last man standing wins
-There are no in-space fitting restrictions and no time limit
-During the progress of the match various events may take place
-Kill and loot industrials and their escorts to get better modules
-Pick up care packages containing better modules
-Avoid the environmental hazards!

Safari Roam Rules

Entry = 50M - DATE: TBD

How Will Teams Be Decided?

-Teams will be split randomly. (You will be flying with new faces & voices)
-Teams will consist of 5 members.
-In the event that we cannot fill the last team you may recieve an optional refund or fly in a smaller team.
-Once teams are divvied up, your team will select a team captain!
(Team captains will be responsible for producing an after action report of your teams kills to the judges)

How Will the Winning Team Be Decided?

-Zkillboard points will be the primary method of judging the winning team.
-Killing members of opposing teams will gain 3 times the points.
-Capture points & Special Objectives will reward additional points.
-In the event of a tie for first, the judging panel will determine the winning team.
-At the end of the allotted time each team captain will send their compiled list of team kills & Capture Point Loot (C.P.L.)

How Will Capture Points & Special Objectives be Communicated?

-Through the in-game [#SafariRoam Challenge] channel
-During the initial briefing of eve-cs comms
-When a capture point is beginning to get captured it will be communicated it #safariroam challenge
-Captain must be inside the bubble with no enemy players inside bubble.
-the captain must remain in the bubble for ten minutes.
-one capture point will be given an hour

RULE LIST of #SafariRoam

-You will be given 1 hour to create your comp.
-Your team can create ANY COMPOSITION that you would like.
-You will have 3 hours to get as many kills & or special objectives completed. no kills post deadline will be counted.
-There will be no collusion permitted between teams or 3rd parties.
(If your team is discovered breaking ANY of the rules you will be immediately disqualified.)

Safari Roam Timeline

-We will meet in Jita @ 18:30 Eve-Time April 4th
-All teams will be set & everyone will be given comms details & by ~19:00 there will be a briefing.
-At 19:00 you will begin discussing comp among your teammates & before 19:55 your comps will be set.
-At 20:00 all teams will find themselves at the "start line" with their filaments ready.
-At 20:00 all teams will recieve the greenlight & the challenge will begin.
-Your team will have from 20:00-23:00 (3 hours) to accumulate as many points as you can!
-The winning team will be determined by 24:00 (a debriefing on comms will begin at 24:15)

Safari Sign ups


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